In order to keep all the high fidelity detail, I optimised the final sculpt using ZBrush's decimation features. No displacement information was used for the final renders. From there it was DynaMeshed and re-projected back to the original details. He explains: "Using the remesh feature in ZBrush, a rough shell was created. Going back to the ZBrush master file, I took the portions that would be revealed and fitted them into place on the posed model."įinally Limon was responsible for merging the model's anatomy with the outer skin, creating a hollow shell. With the pose approved, the next thing to do was to mask areas of the model where the underlying anatomy would come through. There was no rigging involved so everything had to be done by hand in ZBrush. He continues: "One of the challenges on my end was posing the mother and newborn in a way that felt natural. ZBrush should be used in a non-linear workflow Jose Limon
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