What’s important is that while its puzzles aren’t perfect, there’s certainly plenty of it. Being able to aim Zoya’s grappling hook on screen and drop Amadeus’ boxes is an obvious perk but it loses some fluidity in the process. The GamePad doesn’t help matters, often feeling too clunky to fumble over as you shift between the touch screen and button controls. This extends to the platforming which never feels as freeform as you’d expect. There are numerous ways to approach each one of the game’s puzzles but you’ll often rely on Amadeus’ platform creating spells for a quick but ultimately unsatisfying solution. However, it’s Trine’s loosely defined physics that really lack elegance here.
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